Once you return to the real world, the room will start to flood with Feeders. At a distance, Carr will blur back and forth similar to a twitcher and will also fire stasis shots at you. Should you get close, Carr will slowly raise his bloodied cleaver and then start slashing at you for considerable amounts of damage. During these sequences it's important to remember that Carr is immune to damage so keep your distance at all times. Fight them off until Isaac slips into another of the red-tinted hallucinations and you will face off against Carr. Climb the staircase in the back to bear witness to another strange scene with the Unitologist zealots.Īpproach Randall Carr, the large one with scythes on his back and it will be revealed that this was yet another hallucination and you are now face to face with some wasters. Head down the hall and around to the right and you will enter a large, two-level room. Be prepared for Isaac's hallucinations to take over again as you approach and are attacked at close range by a slasher. Once you exit the elevator, head forward down the hall toward another of the cultist's disturbing tributes to the necromorphs. The room containing the workbench wraps around to the left and leads right to a table with a MK-II stasis support sitting right on top.
Going forward you will be fighting mostly large groups of fairly weak enemies so a weapon with a shotgun tip is highly recommended. Back and to the right is an elevator and your objective while to the left is a small room with some supplies and a workbench. When you arrive at the mid station, you are greeted by a familiar face and video recording. Once you've looted the room, hop into the tram and take it to the mid station. Isaac will slip into a hallucination again and you must fight off several waves of deranged cultists until he snaps back to the real world. They do not react to you, nor can you shoot them so just move ahead and witness a strange initiation ritual performed by Randall Carr, the leader of these cultists. Get up close and personal with the necromorph effigy you see when you get off on level 3 and you can grab a text log from the ground in front of it.įollow the objective marker down the hall and ladder then through the door to a large room filled with several of the strange Unitologist cultists. Upon arrival at level 3 you are greeted by a rather unnerving cultist effigy but at least you can remain assured that they will remain stationary. There is a text log sitting on the ground near some candles to the right of the access panel that you just hacked. If you need to, head back down to level 1 and the suit kiosk to make any other upgrades or suit changes before heading up. Hack the access panel to lift the lockdown on level 3 then head back to the elevator and take it up to level 3. Kill the cultists using your weapon of choice then move into the navigation room. You will find a +3 Reload, +3 Rate of Fire circuit on a panel in the cockpit to the right of the chairs. Their zeal has given them much more durability than other humans but unlike necromorphs, these crazed Unitologists can be taken down effectively by removing their heads. Fortunately, they also copy the tactics of slashers and charge directly at you. In an attempt to emulate the necromorphs they have removed their hands and attached blades to the ends of their arms and covered their faces with sacks. The biggest difference between the cultists and the necromorphs you are familiar with is these zealots are still alive. These Unitologist cultists are unique new foes that you will become intimately familiar with on the Terra Nova. Follow your objective marker around to the right to be introduced to a strange new foe. On level two, head down the hallway to reach the cockpit of the ship. Since your only choices are your current floor and the second floor, head up a level and into one of the many parts of the ship that have been redecorated during your time on the planet's surface. Continue to the end of the hall and into the elevator. Just on the other side of the air lock you will find a suit kiosk in case you wanted to change suits or make some RIG upgrades.
As you get near, you will see a +3 Rate of Fire, +2 Damage circuit floating nearby.Īs you did much earlier during the main story, float in and up through the air locks to gain access to the interior of the ship. As soon as you exit into space, turn around and float toward the large chunk of debris with several thick cables coming from it.